The Cobweb Antechamber
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LV 1
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FRZ
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WPN
HIT
Gateway to Kutha — A Retro Dungeon Tribute

GATEWAY
TO KUTHA

~ A RETRO DUNGEON TRIBUTE ~
PRESS  ENTER  TO DELVE
Old Merlis the priest summons you: last child of Kutha's greatest warrior. The prophecy is clear — only you can return to the lost Temple of Kutha and reclaim it. Take your dagger. Light the dark. Delve deep.
A homage to the dungeon crawls of 1983. Developed by DOOD Games
HOW TO PLAY

Controls

On a phone or tablet

Move: press and hold anywhere in the lower-left of the screen — the wheel jumps under your thumb, wherever you land. Now slide without lifting: you walk in whichever of the 8 directions your thumb points, diagonals included. The lit dot shows the direction the game read. Let go to stop.
HITAttack with your equipped weapon, in the way you face.
WPNNext weapon or spell. You can also tap a slot on the belt below the dungeon.
FRZThrow a Paralysis Flask — freezes nearby foes so you can flee.
RUNDrink a Speed Potion — a 2-second burst of speed.
Pause and mute live in the bar at the top.

On a keyboard

←↑↓→Move & explore. The dark reveals as you walk.
WASDAlso moves, if you prefer.
SPACEAttack with your equipped weapon (in the way you face).
1-6Switch weapon / spell (once you've found them).
Q / ECycle weapons.
FThrow a Paralysis Flask — freezes nearby foes so you can flee.
RDrink a Speed Potion — a 2-second burst of speed.
MMute sound. PPause.

The Delve

Find the glowing Gateway in each dungeon to descend deeper. Grab gold and treasure for score. Sip potions to heal. Recover the lost Relics of Kutha — glittering Stars, coloured Keys, and ancient Scrolls — all add to your hoard. Pick up lanterns & eyeglasses to see further into the dark. There's no death-timer — take your time, but deeper dungeons hide better loot.

Grow Stronger & Explore

Slaying beasts earns XP. Each Level raises your max health and, in turn, your Strength (damage), Agility (speed), and Luck (crits & drops). Watch for sealed vault gates — carry a key of the same colour and simply walk up to open them. Behind the bars: rooms full of relics.

Merlis' Warning — the right tool for the right beast

Rats, Bats, Spiders — any weapon will do.
Snakes — fast & venomous; the Bow keeps them at bay.
Armored Crabs — a dagger just chips them; bring a Sword.
Oozes — can't be cut. Only Fire Bombs unmake them.
Wraiths — steel passes through. Venom Bolts are their bane.
Scorpions — fast, shelled, venom-proof. Sword or Bow.
Ghouls — slow but savage. Kite with the Bow, or hew with a Sword.
Mummies — slow, tough, flammable. Fire Bombs make short work.
Ghosts — flicker and blink about; blades miss. Fire Bombs banish them.
Giants — tough brutes; hit hard with anything and don't get cornered.
Poison Darts — a cache waits in every dungeon from the 3rd delve down. The deadliest throw of all: one dart fells any foe. Rare, and carried between the deeps — save them for the worst. Press 6 to ready them.
PAUSED
Press P or ESC to resume.
M toggles sound.
SPECIAL DUNGEONS

Premium dungeon packs — richer, deadlier and more beautiful than the deep. Buying a pack supports the game's development and community. Pack runs are their own challenge and never enter the Hall of Heroes.

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